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We are in the progress of developing an OpenGL based character animation library. The library can be used in native OpenGL applications as well as it seamlessly plugs into high-level scene graph APIs such as OpenGL Performer (TM).
The library currently supports skeletal animation with the ability to switch animations on the fly.
The characters and their basic motions are created in 3D Studio MAX from which they are saved as x-files. In the near future we plan to add "intellectual" controllers to enable better control of the character, add support for motion capture data and ability to employ physical modeling to improve basic motions.

OpenGL® and OpenGL PerformerTM are trademarks or registered trademarks of sgi®.
 
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