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Cyberphylosophy

Only if the information, which is mediated by the virtual environment - the cyberspace - exactly fits the needs of the human perceptual and behavioral apparatus - only then users will really enjoy your application. Even more important, under these conditions the users will perform as desired in the virtual environment.

 

 

Every simulation is different! No COTS-Tools (commercial-off the shelf) are available at the moment. Every simulator requires its own design. Most important: A good definition of what the user wants to achieve by using a simulator is needed at the beginning of the project. 

 
There is no simulator which can serve a bunch of applications at the same time. Even you won't expect the following statement from a company like ours: Some applications are still better being performing in "REALITY". Every project requires careful investigation as to if and how using a simulator can provide benefits. We help you to setup the conceptual framework!
 
Designing a simulator requires profound knowledge about human perception as well as about what can be done with the latest technology. High-performing technology is a very important prerequisite, however, we claim that the human user and the users ability to interact with the virtual environment are most important. The technology needs to get adapted to the user and not the other way round. Using our in-depth knowledge of human perception and behavoior we help to design your application.
 
Since the knowledge about human perception and performance is limited, even the most careful design will produce no turn-key solution. Every system requires considerable fine-tuning. Using psychophysical methods facilitates the fine tuning, because it allows us to systematically investigate man-machine interaction concerning the features of the simulator that need improvement. We design and/or support your fine tuning!
 
Virtuality & Reality do not rule out each other. Instead, only if we manage to combine both in an optimal manner, only then we will be able to create a virtual experience, which is "really" good. 
 
The following examples are aimed to illustrate in more detail as to why knowledge about human perception can support the design of VR applications. 
 
The two "slideshows" below display a phenomenon called 'change perception'. The difference between the sequential images in the first example below can easily be detected.
 

 
However, in the second example it is more difficult to detect the changes (more than one - how many actually?). 
 

 

 
What is the meaning of this? We do not perceive every detail of our environment at any moment. Thus, a simulation does not necessarily have to be a copy of the natural environment, which to achieve is impossible anyway. We just have to simulate those features that are really perceived.
 
Prior knowledge is one of the most important "features" in human perception. In the example depicted below a few lines and shades are sufficient such that we perceive surface and volume of a body. 
 

 
Applying prior knowledge in simulators provides the potential to overcome many conceptual and technical limitations.
 
For further information please contact our information service at info@vrtainment.de
 

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